Scarab



Scarab is an Epic tank in Hills of Steel 2.

It has a rounded, green-and-silver body that hovers in the air and a top-mounted, auto-targeting turret.

Primary
A targeting cursor locks onto the nearest ally. Scarab fires up to four quick, blue orbs that recover a small amount of health for any allied tanks hit.

If Scarab is not locked on to a target, the projectiles are fired forward in a shallow, close-range.

This attack charges Scarab's special even though it does not deal damage. It has a fairly low reload time. The health provided, per shot, is equal to Scarab's Attack stat, not its Special stat.

Secondary
Scarab's lights turn from blue to pink and it's syringe turret transforms into a multi-barreled gatling cannon. In this state, Scarab's primary attack fires six slow-moving, mid-ranged projectile that deal a small amount of damage.

The reload time of Scarab's primary attack in this state is slightly slower but involves more shots. Every shot does damage equal to Scarab's Attack stat.

Using Scarab's secondary again will switch it back.

There is a short cool-down between using the secondary and the primary.

Special
Scarab launches a healing vial in a short, shallow arc ahead of it. All tanks on Scarab's team (including Scarab) recover a moderate amount of health over time within the radius of the vial. The amount recovered each second is equal to the tank's Special stat. Overlapping healing vials stack for twice the health recovered.

The vials of allied Scarabs are all green. The vials of enemy Scarabs are green with red accents.

Strategy
Scarab is a great support tank and surprisingly effective on the offense, thanks to it's auto-targeting system.

It is generally better to deal damage than to recover health, so Scarab's healing shots are best used in-between exchanges.

Scarab's vial lands a short ways ahead of it, so try falling back to plant it where it will help your team most.

Because Scarab's turret tracks enemies, it can shoot enemies behind it. If Scarab is tipped on an extreme angle, however, the turret will not be able to get a proper lock.

Upgrades
Scarab's targeting system and low reload time make Ammo Crates, Bullets and similar upgrades very appealing.

If you want to focus more on healing, those same upgrades affect Scarab's Primary attack and increase the amount of health recovered.

Because it's Special does not deal damage, Scarab's only way to charge it's special is with it's primary attack, so Antennas will not be as effective.

Finally, because Scarab is a fairly quick tank but does not necessarily want to be on the front lines, the penalty of a Heavy Barrel or Heavy Coating might not be as painful.

Skins
Royal (50 gem)