Rampage

Rampage is a Game Mode in Hills of Steel 2. The most straight-forward mode, whichever team has the most kills when the timer runs out wins.

In the case of a tie, all tanks are reduced to 1 health in Sudden Death overtime. It is possible, though rare, for a Sudden Death to end in a tie.

Close-range tanks (Buck, Wally, Phoenix) tend to struggle in Rampage without proper support. In fact, the opposing team can rack up enough kills to win just from one of your ally's tanks charging straight into them over and over. Not dying is just as important as killing the enemy, so close-range tanks work much better in a bodyguard/ambush roll.

Teams that do well in Rampage tend to stay together and provide cover/supporting fire.

If your team can hold a position that renders most of the enemy's attacks ineffective (the base of a hill, if your team has a lot of indirect fire, for example), you've all but won the match already.

Watch the clock! When your team is ahead by only a point or two and there is little time left, pull back. Overly aggressive play at this moment can easily cost your team the match.

If you're about to enter Sudden Death, tanks with fast moving or homing projectiles (Stinger, Sparky, Gatlyn) have a significant advantage.

Keep in mind: all tanks are reduced to 1 health the moment the clock reaches 0, so it's possible to time your shot and win the match even before the Sudden Death announcement is made.