Joker



Joker is a Common tank in Hills of Steel 2. This is the only tank available from the start of the game. Joker resembles a cartoonish version of iconic tanks like the Sherman or Tiger. In the tutorial, you are forced to upgrade Joker to level 2.

Primary
Joker fires up to four small shells in a short to medium arc. These shells do a moderate amount of splash damage in a small radius.

Special
Joker fires a mid-range missile that fires straight ahead and explodes after a brief delay in a large radius. The special has significant recoil and can tip Joker onto its back or even send it flying. Joker's Special will stop when it hits terrain or enemy tanks, though it still explodes after a delay regardless of how far it travels or what it comes into contact with.

Strategy
Use cover to take advantage of Joker's indirect fire. The special recharges fairly quickly, especially if you can catch multiple opponents in its radius. Use its special attack when moving backwards to propel yourself out of harm's way.

Joker is the smallest tank and is the least affected by terrain. It is an excellent all-comer's tank with no glaring weaknesses.

Upgrades
Given Joker's versatile, well-rounded nature, nearly all Upgrades can be used to good effect on this tank. Ammo Crates and Bullets can make Joker more of a general threat, while Armor Plates and Exhausts extend the tank's survivability. Joker can also make good use of Amplifiers and Antennas to repeatedly use it's Special attack.