Scorpion

Scorpion is a Legendary tank. It resembles a large, five-legged scorpion that can strike enemies with its tail and lob balls of acid. Its Special harpoons enemies and pulls them closer. It was added in the July 3, 2020 update.

Primary
Scorpion fires up to three acid balls in a short- to mid-range arc that deal a small amount of damage (one sixth the tank's Attack stat) upon impact and a small amount of damage (50) over 5-6 seconds. Projectile speed is low, but fire rate and reload speed are high.

Secondary
Scorpion strikes in front of it with its tail. This attack does not use ammunition or need to be charged. This deals a large amount of damage (five sixths of the Attack stat) and can destabilize enemies.

Special
When Scorpion's special gauge is full, a targeting icon appears on the nearest enemy in range. When activated, Scorpion fires its tail spike as a harpoon. The attack deals a small amount of damage and attempts to pull the target to Scorpion. There is a short delay between the harpoon impact and the pull, and obstacles such as hills will stop the enemy from being pulled. If Scorpion is destroyed after it's Special is activated but before before the target begins to move, the target will not be pulled at all.

Strategy
Scorpion is an unusual tank with a lot of functions. Its secondary attack is usually its main source of damage (and protection, as destabilizing enemy tanks can prevent them from effectively returning fire), though its primary has a fast reload speed and can be fired at the same time as both its secondary and special.

Scorpion is a fast tank with the most health in the game, but is the second-tallest tank and can suffer from instability. The hit box for its tail spike is fairly small, so it's important to pay attention to angles of trajectory. Scorpion's harpoon can also leave the tank vulnerable for a moment, so only use it when it is obviously advantageous. It's primary attack offers some form of ranged attack and indirect fire, but due to its relatively low damage and Scorpion's massive body, this tank can't really hope to win a fight of exchanged volleys.

The ongoing damage from Scorpion's primary attack prevents tanks from regenerating, even those under the effect of Sparky's Special, and the animation can reveal cloaked Ninjas.

Upgrades
Scorpion's large and tall hit box makes it difficult to evade enemy fire, making health and speed upgrades extremely useful, as well as damage upgrades to finish opponents quickly. Scorpion being primarily a close-range tank emphasizes the need for survivability even more.

Note that Scorpion's special can technically score Critical Hits with Fuzzy Dice, but the damage it does is negligible. Amplifier is also not particularly useful for similar reasons.

Skins

 * Hive (50 gems)
 * Lava (150 gems)
 * Venom (Season 18 reward)